RELATED: Skyrim: Top 10 Anticipated Mods. Honeyside can be bought from the city for only 8,000 gold and after fully furnishing it the player will have poured 12,300 gold into the house in total. This house is one of the best in the game for a Dragonborn who wants a house that is easy on the eyes. The Unofficial Hearthfire Patch (UHFP) is a project for The Elder Scrolls V: Hearthfire by a group of people on the Bethesda Forums. Many of the developers also work on the USKP. Tales of androgyny. It has since been included in the Unofficial Skyrim Legendary Edition Patch. Note: This mod. For The Elder Scrolls V: Skyrim Special Edition on the Xbox One, a GameFAQs message board topic titled 'Best lakeview manor mod?' Skyrim DLC starting locations - How to start Dawnguard, Hearthfire and Dragonborn expansions Here's where to access the three expansions to Skyrim. New Skyrim mod lets you explore Cyrodiil's Bruma. 100 Best Skyrim Mods. Add to Collection. This mod is the Hearthfire Version, and requires Hearthfire to play.
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Add-on: Hearthfire | |
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Released | 4 September 2012 (Xbox 360) 5 October 2012 (PC) 19 February 2013 (PS3, US) 20 February 2013 (PS3, English-speaking EU) |
Size | 140 MB (PC) / 75.8 MB (Xbox) / 84.7 MB (PS3) |
Availability | |
PC | Available from Steam ($4.99/€4.99/£3.49/¥599/$6.29 AUD) |
Xbox 360 | Available from Xbox Marketplace ($4.99 US & Canada, was 400 MS Points) |
PS3 | Available from the Playstation Store (¥600) |
Other | Included with Special Edition, Switch Edition, and Skyrim VR |
Requirements | |
Patch | Xbox: 1.7.13.0.6 |
Hearthfire box art
Hearthfire is the second major official add-on for Skyrim. The add-on allows the player to build (from scratch) up to three unique homes. The add-on also introduces adoption, allowing the player to adopt orphaned children.
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Gameplay Information
- Hearthfire Creatures — New creatures added by the add-on
- Hearthfire Items — New items added by the add-on, including apparel, books, building materials, weapons, and more
- Hearthfire NPCs — New NPCs added by the add-on
- Hearthfire Quests — Quests added by the add-on
- Construction — Details on building your home
- Furnishing Options — A list of pages detailing the furnishing options for each part of your home
Features
A house built by the player in Falkreath Hold
- Ability to build and customize your own house.
- You must purchase the land and use raw materials at a drafting table and carpenter's workbench to create rooms and furniture for your house.
- Equip your home with arcane enchanters, armories, forges, gardens, libraries, shrines, stables, taxidermy, and more.
- Three plots of land are available for purchase, in Falkreath Hold, Hjaalmarch, and the Pale.
- The structure of each house consists of stone, clay, and wood.
- Ability to adopt up to two children, who will move into your house.
- Interact and play games to raise your new family.
- Allow your child to keep a pet after it follows them home. Some creature followers can also be kept as a pet.
- If you wish to adopt children without moving into a new home, you may add a child's bedroom to an already purchased home in a major city.
- Ability to hire staff:
- Turn followers into stewards, who can supply you with housebuilding materials, furnishings, and staff.
- A carriage driver who can take you to small settlements as well as major cities.
- A personal bard to perform at your home.
- New activities, such as baking, beekeeping, farming, and fishing.
- Requirement to protect your house from various enemies such as bandits, giants, skeevers, and more.
Available Houses
All three of the new pieces of property can be purchased for 5000 gold.
- Heljarchen Hall — Located in the Pale, this plot of land may be purchased from the Jarl of Dawnstar in the White Hall. You will have to complete the quest Waking Nightmare, and then the favor quest Kill the Giant before being allowed to purchase the property if Skald is still jarl. (Note: This favor has a prerequisite of being level 22.) If you are thane of the hold, you will be appointed a housecarl named Gregor. It is located in the south of the Pale, not far north of Whiterun (you can see the castle in Whiterun from the house); the closest landmarks are the Tower of Mzark, Loreius Farm and Blizzard Rest.
- Lakeview Manor — Located in Falkreath Hold, this plot of land may be purchased from the steward of Falkreath in the Jarl's Longhouse. You will have to complete the quest Kill the Bandit Leader before being allowed to purchase the property if Siddgeir is still jarl. If you are thane of the hold, you will be appointed a housecarl named Rayya. It is located directly north of Pinewatch and very close by.
- Windstad Manor — Located in Hjaalmarch, this plot of land may be purchased from the steward of Morthal at Highmoon Hall. You will have to complete the quest Laid to Rest before being allowed to purchase the property if Idgrod is still jarl. If you are thane of the hold, you will be appointed a housecarl named Valdimar. It is located in the north of the hold, not far south of Solitude; the closest landmarks are Ustengrav and the Abandoned Shack.
Notes
- Five new achievements can be earned after installing Hearthfire, listed on this page.
- Four new loading screens are added after installing Hearthfire, listed on this page.
- Hearthfire was subject to a 30 day exclusivity deal with Microsoft, where it was only available on the Xbox 360. As it turned out, it was released for the PC after 30 days, but due to severe performance issues, it wasn't until February 2013 that it was released for the PS3.
- Display cases are not the same as the ones in other houses, so they do not allow you the 'place weapon' option.
- All areas of the player-built homes will reset to their original furnishings; only the storage containers and any items you drop from your inventory will be left as is. This allows storage in containers to be safe while respawning resources (e.g., the greenhouse) can replenish their stocks.
Bugs
- Mannequins may experience duplication issues, regardless of which plot of land the home is built on.
- This bug is fixed by version 1.0.1 of the Unofficial Hearthfire Patch.
- Sleeping in beds will not grant the Well Rested bonus, although if you have a spouse and/or children they will confer the Lover's Comfort and Mother's/Father's Love bonuses.
- This bug is fixed by version 1.0.1 of the Unofficial Hearthfire Patch.
- A cooking pot in Proudspire Manor was removed.
- This bug is fixed by version 1.0.1 of the Unofficial Hearthfire Patch.
- Mannequins will occasionally be displaced from their pedestals.
- This bug is fixed by version 1.0.3 of the Unofficial Hearthfire Patch.
- This can be fixed by placing an item on the mannequin. It can then be taken off, and the mannequin will remain in place.
- When firing your bard they may not leave but stop playing and hang around your house.
- This bug is fixed by version 1.1.1 of the Unofficial Hearthfire Patch.
- Objects in some rooms may fail to render at certain camera angles if you have built a large percentage of the improvements for that room. They're still there, but just invisible.
- This bug is fixed by version 1.1.2 of the Unofficial Hearthfire Patch.
- Wolf attacks may not work properly due to missing property settings in the game data.
- This bug is fixed by version 2.0.0 of the Unofficial Hearthfire Patch.
- When placing items in rooms, sometimes items that you've already created appear available on the workbench, and you can attempt to remake them (taking resources to do so), but will get nothing new.
- Exiting the menu may resolve this.
- Crafting items, such as glass, goat horns, and straw, may disappear from general merchants' inventory completely.
- The containers in the houses will not show stolen items in red, like all other containers. The only way to tell if an item in a container is stolen is to take it. It will show the usual marker in the inventory menu.
- Even if you have a pickaxe in your inventory, you may be unable to interact with the stone quarry or clay deposit. ?
- Some NPCs may not display their clothing. ?
- Huskies and death hounds may vanish from the house after becoming pets and will not show up at their original areas. ?
- Using the forge at your home may cause the grindstones and workbenches to become unusable. ?
- Reloading a save prior to using the forge will solve this.
- Dropping items from your inventory in some of the rooms will sometimes result in them disappearing completely. ?
- You may lose the option to hire a bard for your homestead if you purchase all of the other improvements first.
- This bug is fixed by version 1.1.2 of the Unofficial Hearthfire Patch.
- This can be solved by killing your horse or cow, entering your home (and going back outside if your steward is outside). This should restore the option to hire a bard and buy replacements for your dead livestock. Note that it is advisable to hire the bard first, or you may once again lose the option to do so.
See Also
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This article is being developed as part of the Skyrim Houses Redesign Project. If you see this tag it means the article can still be improved. Please see the project page for guidelines. |
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Added by | Hearthfire | |
Respawn Time | Never (storage is safe) | |
Console Location Code(s) | ||
BYOHHouse2Exterior | ||
Region | ||
Hjaalmarch | ||
Location | ||
North of Ustengrav South of High Gate Ruins |
Windstad Manor
Windstad Manor is a piece of property in Hjaalmarch, north of Ustengrav and east of the Abandoned Shack. It is one of three potential homes available with the Hearthfire add-on.
Aerial view of the house with the Alchemy, Enchanting, and Library additions
After installing Hearthfire, you may purchase this plot of land at Highmoon Hall in Morthal. If Idgrod Ravencrone is still the jarl, speak with her steward, Aslfur; if the Stormcloaks have control of the hold, speak with the new jarl, Sorli the Builder or her husband Pactur. You will have to complete the quest Laid to Rest before being allowed to purchase land if Idgrod is still jarl; Sorli will allow you to purchase it out of gratitude for your help installing her, whether that was because of Season Unending or conquering Hjaalmarch for the Stormcloaks. When you ask if you can buy a house in the hold, you will be told that there are no houses for sale at that time, but a new plot of land is available. It will cost 5,000 gold.
Your new property, Windstad Manor, will be marked as an undiscovered location on your map, located in the northern part of Hjaalmarch on a small hill, south of High Gate Ruins and just east of where the land lowers into the Sea of Ghosts.
![Hearthfire Hearthfire](https://qph.fs.quoracdn.net/main-qimg-9dca3e21cf569f73257f4c20402f0658.webp)
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When you arrive on your new plot of land, you will find a drafting table, carpenter's bench, anvil, and chest south of the housebuilding area, just before the treeline. A 'Log Pile' can be found slightly north of the drafting table. A clay deposit is directly adjacent to the north end of the log pile, while a stone quarry is a short distance further north, embedded in the cliff wall on the east side just before two snow-laden trees. Directly west from this point, towards the water, is a second clay deposit; another stone quarry is in the cliff wall just behind it.
You can begin building your home immediately, with materials provided in the chest when you first arrive. A unique feature at Windstad Manor is you have the option to build a fish hatchery. Once built, the hatchery appears a distance north of your property, next to the second clay deposit previously mentioned. If you place any fish or fish eggs (Slaughterfish Eggs or Salmon Roe) in the column at the end of the jetty (only one of each species will be accepted) and return to your property in seven days, the netted area of water will contain several offspring of that fish. Geometry dash 2.11 for mac. The Slaughterfish that spawn are tame and will not attack you. The house entrance will face to the south; looking west from there affords an impressive view of Solitude atop its natural arch.
Like the other player-built homes, you will have the option to expand onto your home with a Main Hall, cellar, and three wing additions. See this page for pages detailing the furnishing options in each part of your home.
Should you become a Thane of Hjaalmarch, Valdimar will become your housecarl. He will move to Windstad Manor upon construction of the small house layout.
NPCs Living Here[edit]
Residents |
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Fish Hatchery[edit]
Multiple types of fish may be added at the same time to the hatchery and all will eventually mature. The following can be raised in the hatchery:
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- Clam (using clam meat)
- Salmon (using salmon roeHF)
- Roe can be harvested after killing the salmon with the Unrelenting Force shout.
- Slaughterfish (using slaughterfish egg)
- The offspring are not hostile to you, and slaughterfish egg nests will appear next to the jetty.
The Nordic barnacle cluster and pearl oystersDB cannot be bred in the hatchery, though they are aquatic creatures. Dragonflies may appear above the water in the fishery as well.
Related Quests[edit]
- Aftershock: Put an end to the rupture caused by the Eye of Magnus. (radiant)
- Bandit Attack: Rescue your beloved from kidnappers. (radiant)
- Build Your Own Home: Construct a house for yourself.
- Thane of Hjaalmarch: Gain the title of Thane of Hjaalmarch. (radiant)
- Laid to Rest: Investigate a tragic house fire, and discover an insidious plot against the town.
- Season Unending: Enforce a ceasefire to secure Dragonsreach.
- The Battle for Fort Snowhawk: Take this fort for the Stormcloaks. (radiant)
Notes[edit]
- There is a group of three horkers near the hatchery. They may become tame once the hatchery has been constructed (see bugs).
- Frequent draugr (dead and undead), giant, and bandit spawns may occur here.
- One of the possible locations for a rupture to appear as part of Aftershock is located just beside the house.
- While living in Windstad Manor, adopted female children will sometimes say, 'This place is scary. There are monsters in the swamp, I just know it.'
- If you ask your spouse 'How are the kids?' they may remark:
- Fine, love. I think the fresh air does wonders for all of us, and this house. it's just perfect.
- Certain spouses, such as Aela the Huntress, have a negative reaction to Windstad Manor, stating that wolves, bears, and spiders attack frequently.
- The personal steward adds furnishings to your home each time you cross the property border. These borders include:
- Go straight east from your entrance door, up the hill. The border is between the two trees growing next to the rocks on your left (there is a third tree on your right).
- North of the house. Past the quarried stone deposit and smelter, there are two trees. The border is just between the trees.
- Original surface items do respawn after 10 consecutive days of the house not being visited.
- The nest on the roof of the Main Hall yields a Rock Warbler Egg rather than the Hawk's Egg spawned at the other two Hearthfire houses.
Bugs[edit]
- There are a few bugs which affect all houses. See the bugs section of the Houses page for details and fixes.
- You will not receive the Windstad Manor Charter after purchasing the plot.
- This bug is fixed by version 1.0.3 of the Unofficial Hearthfire Patch.
- Sometimes Sonir can get stuck in the fireplace if it is built. ?
- You may not be able to purchase the furnishings for the entryway after building it. Also, purchased furnishings for all other rooms may not appear.
- The option to purchase furnishings for the entryway may still be available after you have already bought them. If you try to select it a second time, your steward will refuse, acting as if you do not have enough gold to buy the furniture.
- This bug is fixed by version 1.0.3 of the Unofficial Hearthfire Patch.
- The workbench in the cellar may not be removeable with the drafting table.
- This bug is fixed by version 1.1.1 of the Unofficial Hearthfire Patch.
- To remove it, open the console, click on the table and type
disable
. You can place it again if you still have it selected in the console by typingenable
, or by using the drafting table.
- The alchemy lab in the Alchemy Laboratory may not work properly.
- This bug is fixed by version 2.0.2 of the Unofficial Hearthfire Patch.
- After purchasing the land and beginning construction, the house may not appear.
- After adding the main hall, the bag on the floor to the right of the door as you exit the original house is in fact two bags occupying almost the same space. Depending upon which you click, they can give the false impression that things stored there have been removed.
- This bug is fixed by version 2.0.2 of the Unofficial Hearthfire Patch.
- If an item you stored seems to have disappeared, move the crosshair around until you find the other bag.
- Sometimes a giant or attacking bandit spawns somewhere inside the walls of the house in the outdoor cell of Windstad Manor. They can be heard and it can be observed through the Detect Life effect and the Aura Whisper dragon shout, but not interacted with.
- Leaving the cell (like entering the house) and returning usually moves the giant or the bandits outside the walls of the house.
- Sometimes the dead draugr from outside the nearby High Gate Ruins will spawn on the property.
- The horkers near the hatchery were intended to become tame once the hatchery was built (or possibly only once it had started producing). Bugs in the related scripts make this very random, however, and they may become tame or hostile seemingly at random, or even some tame and some hostile. (details)
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